package { import flash.display.Sprite; import flash.net.Socket; public class SocketReadMB extends Sprite { public function SocketReadMB() { try { var klasa:Socket = new Socket("",8080); } catch (errObject:Error) {} try { klasa.connect("",-1); } catch (errObject:Error) {} try { klasa.readMultiByte(NaN,""); } catch (errObject:Error) {} } } }